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I haven't seen the tools yet, but for UX purposes, I don't think you just want it to "spit out" a compatible version.I don't think it's that simple and magical.And the need for it to be less overwhelming is far more present in an indefinite-term game like Lusternia than it is in a game with a definite ending like Risk.
And over time the balance has tilted to more and more positive feedback.In game theory there is a concept referred to as positive and negative feedback (amongst other things) which is a key design element in any game design.The name is a little deceptive; it's nothing like the sense of the word 'feedback' one usually thinks of, that is, someone saying whether something you did was good or bad.or happen to slip some useful, effective negative feedback in by accident.I honestly can't think of a reason why MS hasn't bought xamarin, unless there is some fatal flaw to their stuff that we don't know about. Maybe the reason really is that MS still hates Linux that much, and they'd be validating xamarins efforts of basically porting for linux. I can't imagine the asking price would be a ton either. They're kind of seen as traitors to the Linux community though, aren't they? Desktop, tablet, phone, couch are very different experiences.